It's also important to note that the project goals are realistic, in spite of their scope very little of what the team presented is genuinely new. That means taking on the industry leader in the field, Maya. The Blender Foundation is aiming to make Blender the animation tool of choice for all animators, not only for indie animators. While at first blush that sounds like a long development cycle, the vision for this is very ambitious. The project is slated to begin at the start of the new year, and culminate in a next generation animation system by the end of 2025. The proposed list of animation features is quite large. Making the rigs easier to build and to understand is a big part of accomplishing this, but also providing visual feedback to the animator to help find problem areas in the rig that are affecting responsiveness will help animators keep their workflows smooth. The core principles are focused on performance and ease of use, and emphasize facilitating creativity with direct feedback and visualization. The Animation and Rigging module presented a vision for an animation system for the next decade. Since it's getting rather long in the tooth, the Blender animation system is a prime target for a major overhaul. This year's BlenderCon22 included a series of presentations showing a preview of what to expect from Blender for the next decade.īeing a vision intended to span a decade, the list of goals and plans is far too large for one article, so here are some highlights. Less than a year after the Blender Foundation released Blender 3, there have been three major point releases, and these have all brought huge improvements in features and usability. During that period the Blender 2.x cycle went through dozens if not hundreds of point releases. Most of that effort was under the hood, building things like the new nodal geometry engine, new rendering optimizations, optimizing the architecture to improve both performance and modularity, and so on. Here’s what’s coming down the pipe.Ī few years ago, the massive investments that companies like Epic, UbiSoft, Bethesda Softworks, and a few others made in Blender lead to a huge development effort. This year's BlenderCon included a series of presentations showing a preview of what to expect from Blender for the next decade.
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